Post by frosius on Jun 8, 2007 13:32:18 GMT 1
I once was in a guild which had a very good ranking system which did wonders when it came to organisation aswell as to improving the guild's progress in both PvE as PvP. I would love to see such system in this guild aswell, but as I am not the guild officer whatsoever, this is just a mere suggestion.
First of all, all guilds suffer from two problems. The first one is organisation for raids, instances and PvP. Currently, in Consequence, some random member attempts to make an event, having to promote it on the forums/guildchat, hoping for someone to even notice it. Most of the time, barely anyone joins, simply because they didn't notice or because other's couldn't come at that time. This, thankfully, never occured in the guild I was in.
Second of all, guilds suffer from the lack of relationships in the guild when it comes to professions. Currently, in Consequence, I have yet to see that for example a blacksmith works together with someone who has mining and another gathering-profession to improve not only eachother's profession-skills, but also to make gear for the guildies, let them be lowlevel or highlevel, thus improving the guild's progress. Thanks to such a system, my guild was able to recruit relatively lowlevel players, as we knew they'd be level 60 ( it was pre-BC ) very quickly if only we'd supply them with gear etc.
Now, I'm not saying that my old guild was the most elite guild ever, they just had a system that worked, and the guild was very close with eachother. It had a 100% succes rate. ( It's a shame so much of them quitted right before BC came, or else the guild would still exist... ) But now, this is the ranking system they had, from the lowest rank to the highest rank:
Please note, the guild was on a normal server, and therefor the names of the ranks aren't really "RP-ish". Ofcourse, their names can be adjusted to anything you like.
Newcomer ( trial )
When you first joined the guild, you were a Newcomer. Newcomers weren't full members of the guild: they first had to prove to the guild that they were worthy to join. ( Pretty much like the Trial rank Consequence has right now. ) If you attended to events and helped your guildies, or simply joined the guild chat now and then, you'd be promoted. If you wouldn't attent to events, raids, or even the guild chat, you'd be kicked: the guild only wanted active members.
Member
This is the first rank you obtained when becoming a full member of the guild. At this point, you are already close to the guild, attending to guild events, raids, and other guild-related things. You can also no longer be kicked as easy as you could be when you were a Newcomer: you really had to **** it up if you wanted to be kicked now. ( In fact, it only happend twice that a Member got kicked: The first one was when a Member pulled one of the bosses in MC three times in a row when the whole raid was resting, causing the raid to wipe three times. The second one was when a member was angry at one of the officers, and started to spam the guildchat with unappropiate words. He got kicked instantly. )
Full Member
The highest rank obtaineble for normal members. You gain this after being in the guild for a very long time, showing your loyalty frequently by joining raids, events, meetings and chats. As a Full Member, you obtain the rights to invite people, but you still cannot promote them nor you can change people's notes.
Profession Master
This rank can be explained easely trough an example: Imagine, you're a Full Member. All of a sudden it seems that you have the highest level of Leatherworking. You tell this to the Guild Master, and congratulations: You are now the Leatherworking Master. Ofcourse, this goes deeper, as certain professions also go deeper ( Leatherworking: Dragonscale, Elemental, etc ). Every professions and their sub-categories had a Profession Master. The Profession Masters are responsible for the guild: They are the ones creating gear, pots, bandages, and anything else for the guild. They are supplied by the very guild itself: Members and Full Members are given the possibility to dump their raw materials into the very guild bank. Doing this improves their guild's progress, as the Profession masters can, on their turn, create all kinds of things for those very members who donated their materials.
Class Officer
These Officers are together with the Raid Leader ( see next rank ) and the Guild Leader the very core of the guild. Every class has a Class Officer, which coordinates the very movements of their very own class. Logically, there are a total of 9 class officers, one for each class. The Class Officers suggests ( and does not command ) things to all members of their class, such as Talent Trees, Play styles, etc. You can always ask them anything, as they know most about their class then any other member. Next to that, however, they also have a leading function: Together with the Guild Leader and the Raid Leader they make sure that raids and events go smoothly. A Class officer has all rights, which include Promoting, Demoting, Kicking, Changing Notes and Inviting. Only those trustworthy in the eyes of the Guild Leader can make it to Class Officer, and even so, only one class officer per class is allowed at a time.
Raid Leader
Being the second hand of the Guild Leader, the Raid Leader organises both PvP as PvE raids together with the Class Officers. There is only one raid leader.
Guild Leader
Nuff said, this guy is the Guild Leader.
Also, the guild worked with Guild Points. Guilds points were earned and distributed in the guild network only. This is how you obtained them:
- By donating to the guild bank.
- By joining guild events.
- By being promoted.
- By killing instance bosses with the guild.
- As a reward. ( For example, when helping guildies etc. )
- Creating items for guildies.
On the following things you could spend them:
- "Buying" BoP items dropped by raid bosses.
- Withdrawing items/reagents out of the guild bank.
And on the following things you could lose them:
- Signing in for a raid/event but not showing up and not having an excuse to justify it.
- Leaving a raid/event without a good excuse.
- Immature behaviour in the guild chat or in any chat.
- Ignoring previous warnings from the Guild Leader, Raid Leader or your Class Officer.
They are much like DKP's, but they're earned and spended in more ways. This system worked very well, as it made people donate more to the guild bank and attending events alot, aswell as behaving according to both the server as the guild rules.
That's all folks, I hope you like it or do something with my suggestion(s).
Greetings,
Frosius
First of all, all guilds suffer from two problems. The first one is organisation for raids, instances and PvP. Currently, in Consequence, some random member attempts to make an event, having to promote it on the forums/guildchat, hoping for someone to even notice it. Most of the time, barely anyone joins, simply because they didn't notice or because other's couldn't come at that time. This, thankfully, never occured in the guild I was in.
Second of all, guilds suffer from the lack of relationships in the guild when it comes to professions. Currently, in Consequence, I have yet to see that for example a blacksmith works together with someone who has mining and another gathering-profession to improve not only eachother's profession-skills, but also to make gear for the guildies, let them be lowlevel or highlevel, thus improving the guild's progress. Thanks to such a system, my guild was able to recruit relatively lowlevel players, as we knew they'd be level 60 ( it was pre-BC ) very quickly if only we'd supply them with gear etc.
Now, I'm not saying that my old guild was the most elite guild ever, they just had a system that worked, and the guild was very close with eachother. It had a 100% succes rate. ( It's a shame so much of them quitted right before BC came, or else the guild would still exist... ) But now, this is the ranking system they had, from the lowest rank to the highest rank:
Please note, the guild was on a normal server, and therefor the names of the ranks aren't really "RP-ish". Ofcourse, their names can be adjusted to anything you like.
Newcomer ( trial )
When you first joined the guild, you were a Newcomer. Newcomers weren't full members of the guild: they first had to prove to the guild that they were worthy to join. ( Pretty much like the Trial rank Consequence has right now. ) If you attended to events and helped your guildies, or simply joined the guild chat now and then, you'd be promoted. If you wouldn't attent to events, raids, or even the guild chat, you'd be kicked: the guild only wanted active members.
Member
This is the first rank you obtained when becoming a full member of the guild. At this point, you are already close to the guild, attending to guild events, raids, and other guild-related things. You can also no longer be kicked as easy as you could be when you were a Newcomer: you really had to **** it up if you wanted to be kicked now. ( In fact, it only happend twice that a Member got kicked: The first one was when a Member pulled one of the bosses in MC three times in a row when the whole raid was resting, causing the raid to wipe three times. The second one was when a member was angry at one of the officers, and started to spam the guildchat with unappropiate words. He got kicked instantly. )
Full Member
The highest rank obtaineble for normal members. You gain this after being in the guild for a very long time, showing your loyalty frequently by joining raids, events, meetings and chats. As a Full Member, you obtain the rights to invite people, but you still cannot promote them nor you can change people's notes.
Profession Master
This rank can be explained easely trough an example: Imagine, you're a Full Member. All of a sudden it seems that you have the highest level of Leatherworking. You tell this to the Guild Master, and congratulations: You are now the Leatherworking Master. Ofcourse, this goes deeper, as certain professions also go deeper ( Leatherworking: Dragonscale, Elemental, etc ). Every professions and their sub-categories had a Profession Master. The Profession Masters are responsible for the guild: They are the ones creating gear, pots, bandages, and anything else for the guild. They are supplied by the very guild itself: Members and Full Members are given the possibility to dump their raw materials into the very guild bank. Doing this improves their guild's progress, as the Profession masters can, on their turn, create all kinds of things for those very members who donated their materials.
Class Officer
These Officers are together with the Raid Leader ( see next rank ) and the Guild Leader the very core of the guild. Every class has a Class Officer, which coordinates the very movements of their very own class. Logically, there are a total of 9 class officers, one for each class. The Class Officers suggests ( and does not command ) things to all members of their class, such as Talent Trees, Play styles, etc. You can always ask them anything, as they know most about their class then any other member. Next to that, however, they also have a leading function: Together with the Guild Leader and the Raid Leader they make sure that raids and events go smoothly. A Class officer has all rights, which include Promoting, Demoting, Kicking, Changing Notes and Inviting. Only those trustworthy in the eyes of the Guild Leader can make it to Class Officer, and even so, only one class officer per class is allowed at a time.
Raid Leader
Being the second hand of the Guild Leader, the Raid Leader organises both PvP as PvE raids together with the Class Officers. There is only one raid leader.
Guild Leader
Nuff said, this guy is the Guild Leader.
Also, the guild worked with Guild Points. Guilds points were earned and distributed in the guild network only. This is how you obtained them:
- By donating to the guild bank.
- By joining guild events.
- By being promoted.
- By killing instance bosses with the guild.
- As a reward. ( For example, when helping guildies etc. )
- Creating items for guildies.
On the following things you could spend them:
- "Buying" BoP items dropped by raid bosses.
- Withdrawing items/reagents out of the guild bank.
And on the following things you could lose them:
- Signing in for a raid/event but not showing up and not having an excuse to justify it.
- Leaving a raid/event without a good excuse.
- Immature behaviour in the guild chat or in any chat.
- Ignoring previous warnings from the Guild Leader, Raid Leader or your Class Officer.
They are much like DKP's, but they're earned and spended in more ways. This system worked very well, as it made people donate more to the guild bank and attending events alot, aswell as behaving according to both the server as the guild rules.
That's all folks, I hope you like it or do something with my suggestion(s).
Greetings,
Frosius